Mage is run in such a way that it is very player driven, meaning that the characters goals and accomplishments are more important then any story idea I want to throw out there. I want people to take the initiative and try to fulfill their goals no matter how mundane or extravagant they are.
Instant play characters - Only new mages with no restricted issues will be
New mages - New mages begin at 0 experience. No exceptions.
Established mages - Established mages are mages that have experienced something in the world of darkness. This can be something that happened to them before the awakening (and if so all that xp is applied to non mage attributes, skills, merits, etc as if you were playing a mortal character who just awakened) but more often then not it is the experiences and journey they have had after they awakened (in which case the experience can be spent on anything). Established mages are 1-35 xp characters but are not instant play and require a backstory explaining why they have that experience and preferably some goals that they hope to accomplish
Veteran mages - Veteran mages are mages that range from 36-75 xp and will have a great deal of influence in an order or the consillium. They have survived a lot in the world of darkness and likely have as many enemies as friends. Veteran mages (at the time of this writing) can not be native to salem, the awakened have just not been around Salem long enough to realistically allow Salem natives to play a veteran mage. Playing veteran mages is a privilege and the honor will only be given to people who:
1. Have agreed to have their character take up a special position (examples include Provosts, Curators, or the Adamantine Arrow colonel's that are in charge of guarding their seal of the three wings).
2. Are people who have proven themselves in the game to be roleplayers looking for stories and not powergamers only looking for the most bad ass toon they can make.
3. Are people who have earned my trust to not abuse the power and position
Heroic mages - Heroic mages are mages that have seen more then most mages ever will. They range from 76-100 xp and are usually leaders of orders or major players in the consillium. Making a new mage of Heroic level is strictly forbidden in the game but Heroic mages will be allowed to transfer in from other games with the understanding that they will be played solely here and that any further actions on other websites/tables will not count in the game. Furthermore I require that the GM of the mages game get in touch with me for a talk about the character and player
Legendary mages - Legendary mages are mages that have over 100 xp and have seen more and sacrificed more then anyone can dream of. Their stories should be able to fill multiple novels and their accomplishments have effected entire regions (or in some cases the entire world). Creating a new legendary mage is strictly forbidden in this game nor will I allow legendary status mages to transfer in from other games. The only way to earn a legendary mage is:
1. Have a lower ranked mage work their way up to the 100+ xp bar
2. Be given an invitation by me to play one